For Diablo II: Resurrected, that includes the game



  • "I will assert it is easier than attempting to Diablo 2 Items reconstruct brick-for-brick the whole game. I'd rather take the Sistine Chapel and rotoscope over it then be like here's a bunch of pictures, go build it over here. It will have unique challenges because we are seeing behind the curtain"

    For Diablo II: Resurrected, that includes the game and the Lords of Destruction growth, one way to consider it's in that rotoscope or tracing sense. Employing the inherent assets and match as a way to drive the 3D layer. On top of taking each and every part and recreating it, animating it, including textures, and light also -- that the challenge mainly derives from the very nature of moving 3D.

    "It's the 2D to 3D world translation," Rod Fergusson, Executive Producer on Diablo II: Resurrected adds. "When you've got a sprite-based 2D world it is a horizontal thing on a flat thing. And now you've got stairs with altitude, you've got undulating ground a sword has to fall onto. Even simple things like readability become a challenge, such as a Paladin's Aura. The way that you're able to see the Aura very clearly tells you you have that specific Aura. Imagine if you're walking into a grassy field as well as the air has been blocked by grass because that's 3D now and it is physically on the floor and growing up throughout the Aura. Well, you've gained realism but lost a certain amount of readability and clarity. And there's clarity in Diablo II's 2D world"

    "The backdrop could be fancy cushions, it may be piles of skulls, it might be sand dunes, but it is actually just a flat image," Rob Gallerani clarifies. "When you drop a sword, that's a 2D sprite. It is just a flat sprite and it sits on the top and you'll see it. As soon as we have a 3D sword resting on 3D skulls and tough things, we can not just have it be there since it would clip all those items. So we need to make sure it renders on a pass that's on top of those items. There is a lot of loose ends that all need to Diablo 2 Items be accounted for when you are bringing a 2D sprite to a 3D world."