Each Madden 21 Pass Type And When to Use

  • In Madden 21 passing, you have plenty of available options when it comes to how you throw the ball to receivers. The player will discover 5 types of passes. You were figuring out when and how to throw them, as well, because of the risks involved with various pass types. It is essential for maintaining your offense moving down the field. In this guide, we will look at these different passes with how to throw in Madden 21.

    Bullet Passes: A bullet pass is that strong and steady strike towards your receiver. To perform the bullet pass, hold down the button of the receiver you want to throw to. They are released the fastest from the quarterback and travel the fastest in-flight. They tend to be thrown around chest height and can be deflected by defensive linemen if the receiver is within a few yards of the line of scrimmage. They are more difficult to catch and intercept than other types of passes.

    Touch Passes: To throw a touch pass press and release the button for the receiver you want to throw to. It may seem easy, but you'll need to make sure you're not quickly tapping for a lob or pressing too long for the bullet. They come out a bit slower than bullet passes but arc a little higher and are difficult for anyone not in the quarterback's face to deflect them prior to the flight. They are relatively easy to catch for both the offense and defense, but they tend to be the most accurate type of pass. If you're not throwing into a crowd, touch passes are usually the best option.

    Lob Passes: To throw the lob pass, quickly tap on the button of the receiver you want to throw to. The lob passing basically is just as it sounds, a lob over the heads over the defenders and hopefully into your receiver's arms for a nice gain. Having said that, as a consequence of their higher arc, they are impossible to deflect until reaching the receiver. Lob passes possess the longest flight time and give each receiver and defender lots of time for you to get there. Lob passes are mainly applied for any deep throw, but they are easy to defend against.

    Low Passes: To throw a low pass, hold L2 or LT as you press the button for the receiver you want to pass to. This allows the receiver to dive and immediately go to the ground, significantly increasing the chance to make the catch while significantly decreasing the chance of an interception. However, because the receiver goes to the ground immediately, he'll be unlikely to gain any yards after the catch. Further, the low trajectory means passes are at greater risk of being batted down at the line of scrimmage. Low passes are best thrown when they need to be caught in traffic in the middle of the field or you need to make the reception and don't care about yards after the catch.

    High Passes: High Passes are targeted above the receiver's head, and they are executed by holding L1/LB and pressing the receiver button. They have a slightly lower arc than a lob pass but will fly about as fast as a touch pass. This allows a receiver to make a catch with far less chance of interception against a defender who is shorter or lacks jumping ability. High passes are best used when the receiver only has to beat one defender.

    Even if you know your playbook inside out and are great at reading the field, you must master all five of the different passes and know when to use them.

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